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Immersive Game Designer (ARG & Scavenger Hunt) for 6 years

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Creative Direction

Description

I design structured player journeys and full concept-to-delivery systems, primarily through scavenger hunts and ARGs.

I learned this by building real projects for clients. Taking a theme or brief from them and turning it into a complete playable experience with core loops, progression, clue systems, and pacing, then documenting everything so it can be implemented independently.

What I’m passionate about is creating experiences that feel meaningful rather than purely technical puzzle layered systems where discovery, tension, and player agency actually matter. I can help where others can’t by bridging concept and execution: I generate and evaluate creative directions, define the systems and progression, and produce clear GDDs and supporting materials that other disciplines can run with.